One aspect of combat I wasn’t a fan of was getting boarded by the enemy, because the crew is pretty ineffective at hand-to-hand, which means unless you outnumber the enemy, they’ll wipe you out fairly quickly. The enemy can likewise target sections of your ship, which results in fires that need to be extinguished by the crew or by opening the airlock and letting the air out. You can target specific systems on each ship to knock out weapons so they can’t fire back, or engines so they can’t run away. Ship-to-ship combat is straightforward, you fire missiles or lasers to take out the other ship. The only thing you can be sure of, is that if you spend too much time in one sector, then the rebel fleet will eventually not be too far behind you. You never know what you’ll find when you go from one spot to another, it might be someone you can help, or it might be pirates waiting to take your ship. I found on a few occasions, upgrades for things my ship didn’t have at the time (like a cloaking device) which was annoying because that item was taking the place of something I might have been able to use.įTL definitely captures the feel of being a ship fleeing across the galaxy by its random encounters at each point. It would be nice, actually if the equipment found there wasn’t quite so random. Sometimes there’s one and sometimes there’s more, but all of them have a random assortment of equipment or crew as well as the standard refills of missile and fuel and a hull repair station. There are plenty of upgrades available both on the ship and through traders at stores located in each sector. Combat is fairly fast paced, you fire lasers and missiles until the other ship’s destroyed or so damaged they surrender and give you some loot for not killing them. And you want every bonus you can get in this game. Other systems, when manned by crew, give the ship small bonuses. Forget to shut the doors, and your ship will soon lose all its oxygen and your crew will die. If your ship’s on fire, (and it will be at some point, I assure you) then you can open the hull doors and let the oxygen out of the room, thereby stopping the fire. Some of the systems have cool abilities, like the doors. You have five regular systems (shields, engines, oxygen, weapons, medbay) and three subsystems (piloting, sensors, doors) to keep track of and repair if needed when an enemy ship attacks you. It’s also of the philosophy that death is a dish best served on the permanent scale, so once your hull’s been breached or your crew snuffed out by mantis-like aliens, then you get to start again from the beginning. #Ftl faster than light read text fullWell you can, but you may pay for it in the next sector at the hands of a ship full of pirates or hostile aliens that you’re not prepared enough to take on.įTL is a resource management style game with combat thrown in on top. Which means you can’t just take the most linear route across the sector and be safe. You need to stay ahead of the rebels, but you also need fuel for the light speed jumps, ammo to keep your missile silos ready for action, and scrap to pay for them. Your ship will have random encounters as you flee from point-to-point across the sectors of explored and unexplored space. The rebels are pursuing you, hoping to catch you before you can make it into friendly space. You are a Federation ship (no, not that Federation) running from the rebels with some vital information that can put a stop to the rebels once and for all.
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