Therefore, if a Terran player is using Thors as a staple unit, they are advised to supplement with Ghosts to EMP the entire Protoss army and then use the regular Thor auto attack to finish the Protoss army. The Thors have a tendency to clump up in chokes, and the Immortal's smaller size allows it to quickly form a better concave, the immediate burst damage of the Immortal will tear through the front Thors before their strike cannon ability can kill opposing Immortals. Late game vs Protoss, however, it becomes difficult to find good engagements with mass Thors. All-ins featuring the Thor with SCV repairs and Strike Cannons are fairly strong. FREE STARCRAFT II WINGS OF LIBERTY GAME KEY PROThors have begun seeing more and more use against Protoss, particularly by Swedish Pro Gamer ThorZaIN, who used Thors to great effect as a staple unit against NonY. This can be extremely useful in a pinch, especially at the mineral line. The Thor's anti-air weapons can protect costly units from mobile air units. However, the Thor's effectiveness increases significantly with Weapon and Armor upgrades. Massed units like the Marauder and Zergling can cost-efficiently take Thors down. The Thor is not very cost effective when faced with many units. The Thor's high HP count also lets them stand in front of the army, acting as a barrier for more fragile units, such as the Siege Tank. Thors are one of the best support units in StarCraft II, using their massive Ground DPS and anti-air range to support the units up front. Due to the Thors stable ground attack, they provide key support when paired with other units.Įnables 250mm Strike Cannons for the Thor.Ĭompetitive Usage In General Thors also excel at keeping an area designated for an expansion safe from sudden ambushes. When used in conjunction with the Medivac's transport function-a combination often called a "Thorship"-the Thor can be a useful unit for early harassment, especially when considering the Thor's range and durability. Despite the size of the unit, a single Thor can be loaded into a Medivac. The Thor is used against Protoss either as a staple unit, or a supplement to Bio. The Thor is specifically used against Zerg as a counter to Mutalisks, which can only kill an unsupported Thor in large numbers. Also worth noting is that the strike cannons can stun and kill an Immortal, despite the Immortal's Hardened Shield. It can be useful for taking out key enemy units such as Colossi in a quick and safe fashion. The 250mm Strike Cannons is a channeled ability that deals 500 damage in a 10 second animation and stuns its target for 6 seconds. However, the Thor can struggle against large numbers of units as their large size and slow speed inhibits their ability to form a concave. When supported by groups of SCVs, the Thor can be very hard to kill, especially in an early game situation. The Thor's powerful attacks deal devastating damage to many units, providing strong support in a late game army. It has a large amount of hit points and a special ability ( 250mm Strike Cannons) that can quickly remove dangerous units with high HP. The Thor is one of the most powerful single units in the game, dealing 60 damage per ground attack and 24 (+24 vs light) damage with 0.5 splash radius against air. The Thor is a massive Terran ground unit and is built from a Factory with a Tech Lab once an Armory has been constructed.
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